Added the following interfaces to LogicAPI.Server: IPeg, IInputPeg, IOutputPeg, ILogicManager, IWorldMutationManagerĪdded work-in-progress translations for the following languages:.Added the following interfaces to LogicAPI: ICustomDataManager, ICustomDataManagerFactory.Fixed the game not loading C# code files.Buffers are smaller than Fast Buffers, and can be fine-rotated. Added new “Buffer” component, which is like a Fast Buffer but it has an output peg and has a delay of one tick.Tweaked Fast Buffer geometry and colors.You will need to reset these settings to use the new default bindings. The default bindings for Increase/Decrease Multi-Wire Placing Offset now include options to use Q/E in addition to scroll up/down.Fully disabled Unity analytics and hardware reporting.Doubled the placing range of Fixed Placement Points (at the top of Mounts and Flags).The gameinfo command now prints the commit sha and the date/time at which the commit was made.Added server config value: AllowConnectionsFromADifferentGameVersion.The server will now select an appropriate protocol by default. Renamed the server config value InternetProtocol to InternetProtocolOverride.The client will now select an appropriate protocol by default. Color Picker RGB/HSV sliders are now shown by default (previously they were hidden by default and had to be manually expanded).Various aesthetic tweaks to the Languages menu.Added a button on the main menu to open the Creation Hub.Moved some buttons around on the error screen.Like all confirmation popups in Logic World, this can be skipped by holding shift while you click the button. Added a little “Are you sure you want to quit the game?” confirmation popup when you press “Quit Game” in the pause menu.Fixed being unable to load a world when the local network does not support IPv6.Fixed being unable to load a world when the system language is set to Slovak or Czech (#91).That starts literally right now, as update 0.90.1 is now available for download! We’re going to repay your kindness with many many updates to Logic World, all of them free and all of them awesome. Thank you so much to everybody who’s supported us and bought a copy. It’s been one week since Logic World came out, and what a week! As of this morning we’ve sold two thousand copies of Logic World - literally double our optimistic, best-case-scenario prediction for week one.
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